Mystery House
On-Line Systems (Roberta & Ken Williams) · On-Line Systems
Released May 31, 1980
Apple II
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Unrated
Weighted score
Confidence
Very low
What's this game about?
The world's first graphical adventure — vector-drawn line-art rooms layered on top of a standard text parser. Roberta Williams' debut, the founding work of what would become Sierra On-Line.
Scored on 0 of 11 relevant categories. 1 category not applicable to this game.
Gameplay
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weight × 0.85 (community-voted)
Design
—
weight × 0.79 (community-voted)
Story
—
weight × 0.78 (community-voted)
World
—
weight × 0.66 (community-voted)
Visuals
—
weight × 0.46 (community-voted)
Audio
—
weight × 0.51 (community-voted)
Immersion
—
weight × 0.84 (community-voted)
UI & UX
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weight × 0.58 (community-voted)
Technical Performance
—
weight × 0.66 (community-voted)
Value for Money
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weight × 0.88 (community-voted)
Innovation
—
weight × 0.54 (community-voted)
Who rated this
Anonymous, aggregate breakdown of the players who rated this game and how each group scored it. Small groups hidden for privacy.
Not enough players have shared demographics for this game yet.
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