Ultima IV: Quest of the Avatar
Released Sep 16, 1985
Part of the Ultima series
RPG
Adventure
Apple II
Numerous home ports
What's this game about?
Richard Garriott's response to controversy over earlier Ultimas: a quest not to slay an evil overlord but to embody eight virtues. No final boss to defeat — only moral self-improvement. Genuinely radical for its era and still cited as a watershed for RPG storytelling.
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Unrated
Weighted score
Confidence
Very low
★ My data & rating
Your status & progress
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Gameplay
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weight × 0.85 (community-voted)
Design
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weight × 0.76 (community-voted)
Story
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weight × 0.70 (community-voted)
World
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weight × 0.70 (community-voted)
Visuals
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weight × 0.41 (community-voted)
Audio
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weight × 0.49 (community-voted)
Immersion
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weight × 0.89 (community-voted)
UI & UX
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weight × 0.59 (community-voted)
Technical Performance
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weight × 0.66 (community-voted)
Value for Money
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weight × 0.88 (community-voted)
Innovation
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weight × 0.54 (community-voted)
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