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Ultima IV: Quest of the Avatar

Released Sep 16, 1985
Part of the Ultima series
Apple II Numerous home ports
Unrated
Weighted score
Confidence Very low

What's this game about?

Richard Garriott's response to controversy over earlier Ultimas: a quest not to slay an evil overlord but to embody eight virtues. No final boss to defeat — only moral self-improvement. Genuinely radical for its era and still cited as a watershed for RPG storytelling.

Community breakdown

𝕏 f

Scored on 0 of 11 relevant categories. 1 category not applicable to this game.

Gameplay
weight × 0.85 (community-voted)
Design
weight × 0.79 (community-voted)
Story
weight × 0.78 (community-voted)
World
weight × 0.66 (community-voted)
Visuals
weight × 0.46 (community-voted)
Audio
weight × 0.51 (community-voted)
Immersion
weight × 0.84 (community-voted)
UI & UX
weight × 0.58 (community-voted)
Technical Performance
weight × 0.66 (community-voted)
Value for Money
weight × 0.88 (community-voted)
Innovation
weight × 0.54 (community-voted)

Who rated this

Anonymous, aggregate breakdown of the players who rated this game and how each group scored it. Small groups hidden for privacy.

Not enough players have shared demographics for this game yet.

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