Ultima IV: Quest of the Avatar
Released Sep 16, 1985
Part of the Ultima series
Apple II
Numerous home ports
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Unrated
Weighted score
Confidence
Very low
What's this game about?
Richard Garriott's response to controversy over earlier Ultimas: a quest not to slay an evil overlord but to embody eight virtues. No final boss to defeat — only moral self-improvement. Genuinely radical for its era and still cited as a watershed for RPG storytelling.
Scored on 0 of 11 relevant categories. 1 category not applicable to this game.
Gameplay
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weight × 0.85 (community-voted)
Design
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weight × 0.79 (community-voted)
Story
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weight × 0.78 (community-voted)
World
—
weight × 0.66 (community-voted)
Visuals
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weight × 0.46 (community-voted)
Audio
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weight × 0.51 (community-voted)
Immersion
—
weight × 0.84 (community-voted)
UI & UX
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weight × 0.58 (community-voted)
Technical Performance
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weight × 0.66 (community-voted)
Value for Money
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weight × 0.88 (community-voted)
Innovation
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weight × 0.54 (community-voted)
Who rated this
Anonymous, aggregate breakdown of the players who rated this game and how each group scored it. Small groups hidden for privacy.
Not enough players have shared demographics for this game yet.
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